First-person shooter SHRAPNEL will grow to be China’s first licensed Web3 sport constructed on the nation’s official RWA Trusted Copyright Chain.
SHRAPNEL is an AAA native Web3 blockchain capturing sport by the workforce from HBO that has labored on globally recognized titles, reminiscent of Halo, Murderer’s Creed, and Star Wars.
It’s now becoming a member of palms with the Trusted Copyright Chain, a blockchain that enables authorities administrative our bodies to certify digital belongings and IP rights “to allow true digital possession for all residents.”

According to the press launch, the workforce expects to launch the sport this 12 months. It’s going to embrace a devoted sport launcher tailor-made for the Chinese language market.
Moreover, it should present a market constructed on the Trusted Copyright Chain. This can allow a set of blockchain instruments that assist handle the tokenization of real-world belongings (RWAs) in a compliant method.
Lastly, the sport will include tokenized Shrapnel in-game IP beauty objects. These can be obtainable solely to Chinese language gamers.
The press launch argues that the creation of the RWA Copyright Chain highlights China’s readiness to digitize RWAs. It’s going to begin this course of with the tokenization of Shrapnel IP.
“By placing authorized data of its gaming belongings on-chain, Shrapnel goals to pioneer with the Chinese language authorities a brand new method of proudly owning and buying and selling digital belongings that’s truthful and clear,” the workforce says.
Moreover, this partnership is a part of China’s transfer into the blockchain gaming area. Subsequently, the collaboration “opens up new alternatives within the nation’s multi-billion-dollar gaming market.”
Lastly, it offers a compliant method for abroad high-quality content material to enter the Chinese language market, the workforce says.
Shrapnel Joins Fingers With China’s Official Newspaper
Together with the RWA Trusted Copyright Chain partnership, Shrapnel has additionally reached a preliminary settlement with People’s Daily, the official newspaper of the Chinese language Authorities, by way of its digital subsidiary Lingjing Recreation Labs.
Established in 2024, Lingjing Folks’s Recreation Labs goals to foster a sustainable gaming business, the announcement says. It builds platforms for cultural digital certification, digital asset transformation in video games, sport monitoring, and extra.
The novel partnership will see government-compliant distribution of SHRAPNEL’s localized Web3 game in China. The subsidiary may even be accountable for digital asset minting, issuance, free buying and selling, and localized operations.
Ken Rosman, CEO of Neon Machine, commented that “this milestone unlocks huge potential for each SHRAPNEL and Web3 gaming in China.” Moreover, it “units a robust precedent for a way decentralized paradigms and a nation’s authorities can work collectively to drive progress on a worldwide scale.”
Rosman advised that there’s extra to return, saying “that is just the start.”
In the meantime, per a weblog put up, on 8 March, SHRAPNEL’s workforce and traders attended the ‘Web3.0 Video games and Worldwide Digital Copyright Cooperation’ seminar in Beijing. That is after they entered preliminary talks with the Lingjing Recreation Labs.
On 28 March, the workforce announced that the events reached an settlement whereby Lingjing Folks’s Recreation Labs will assist SHRAPNEL with the compliant issuance of digital belongings, facilitate the introduction of sport content material, increase cultural integration, and discover sustainable improvement paths for Web3 video games.
“The collaboration goals to offer modern examples for the digital transformation of the gaming business, with the primary outcomes anticipated to be realized in 2025,” the press launch concluded.
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